Three Games of To The Strongest
/Off to friend Bevan’s house for an afternoon of To The Strongest. Playing at 130 points a side (the standard for the World Championships) you can easily get three games into one afternoon session.
My first game was commanding a longbow-heavy English HYW army against an impressively painted Viking army.
The Vikings rushed forward as fast as they could, eager to get into hand-to-hand with my massed archers. I was equally eager to stop them doing so, so with my Knights and Billmen protecting my left flank, I sat back in the centre and sent flight after flight of arrows into the advancing hordes.
This tactic worked quite nicely, so by the time his men actually got up to my battle line, many of his units had already taken one or two hits (three would remove them from the table). That’s when John discovered that my archers were all veterans with extra two-handed cutting weapons: just right for finishing off already-pin-cushioned Viking units! A victory for me.
The next game promised to be very interesting: it was time for a bit of civil war as I used the same army as in game one but now faced another English HYW army.
Our forces were thus very similar, except for the fact that Steve, my opponent, had two longbow and one dismounted knight units in each of his foot brigades rather than the three longbow units that I had. Steve’s army make up was thus actually more historically accurate than mine, with the added difference that his longbowmen were all standard types, giving him a slightly bigger headcount.
I decided to adopt the same basic tactics as last time i.e. my archers would shoot from distance whilst the heavies protected my left flank. Steve adopted a similar deployment, so I thought it was all going to be about who had the best luck with the cards (TTS has playing card based game mechanics).
In the end, however, that’s not how it worked out. In the centre, Steve advanced his melee foot units towards my line, giving me the opportunity to target each one individually with my longbows. This generally resulted in them disappearing from the table, meaning that when the rest of our troops did clash, I only had to win a third of the combats to win the game (the heavies just faced each other, manoeuvring for some kind of positional advantage, throughout). A second victory.
I fancied a change for my final game, so volunteered to take the Vikings, this time facing Peter and his Ancient Britons. This, again, was two quite similar armies, with the only real difference between them being the British light chariots/horse.
And it was indeed the light chariots/horse that made a difference. I made a terrible mistake early on in the game by leaving my right flank floating. This allowed Peter to get a couple of units of light horse in on my flanks, disordering a couple of my Hyrd units. This allowed his warriors to hit them at a distinct advantage, my right flank crumpled, and my opponent neatly rolled me up on the right and in the centre! Another nice tactic that Peter used was to refuse his own right flank, meaning that any units I had there (one third of my army) spent the entire game chasing after contact with the any enemy units. The end result was a fairly catastrophic loss!
So all in all a great afternoon’s gaming. Thanks to Bevan, John, Steve and Peter.