IABSM AAR: Barbarossa Refresher
/Chris Lane played a quick refresher game of I Ain’t Been Shot Mum the other day, set around Operation Barbarossa: the invasion of the Soviet Union in June 1941.
Click on the picture below to see how it went:
Chris Lane played a quick refresher game of I Ain’t Been Shot Mum the other day, set around Operation Barbarossa: the invasion of the Soviet Union in June 1941.
Click on the picture below to see how it went:
Nothing on IABSM for ages and then two AARs arrive at once!
Here’s a photo-report from a game played by Mark Luther and friends at the Gigabytes Cafe in July last year.
The game takes place a few days into Citadel with the German offensive running into a counterattacking Soviet force in wide open terrain.
Click on the picture below to see all:
It’s been ages since we’ve had an I Ain’t Been Shot Mum after action report, so it’s great to pick this one up from Will Depusoy on the IABSM Facebook Group.
Will and friends are working their way through the PSC Storming the Citadel campaign.This is the report from their table five game: the Soviets are falling back from village of Butovo with the Germans in hot pursuit.
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Will Depusoy and friends have been playing through the PSC Storming the Citadel campaign set during the battle of Kursk , 1943, and posted this After Action Report on the IABSM Facebook group.
Here, the Soviet 67th Guards tries to hold the village of Butovo against German Grossdeutschland divison.
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Here are some shots of a game of IABSM that Chris Lane posted on the IABSM Facebook Group.
As Chris says: The sprog and I had a good game last night of the Russians trying to take a village. Suffice to say I lost as the sprog’s T-34s steamrollered the left flank.
Will Depusoy and friends are continuing their Kursk campaign with the second battle in the series: this time with Das Reich jumping off their panzerkiel past the village of Berezov into the first Soviet defensive belt.
Click on the picture below to see all:
Will Depusoy and friends have been converting the Kursk “Storming the Citadel” campaign to I Ain’t Been Shot Mum, but using Chain of Command activation and buying support “platoons” instead of single models.
Here’s a quick report from one game taken from the IABSM Facebook Group. Click on the picture below to see all.
Whilst finishing off eastern orthodox church number twelve, I was again pondering why I was collecting them, so I thought I’d better look back over the many After Action Reports posted on this site and see how many of them had actually seen the tabletop.
An interesting exercise:
All I’ve done is find one picture of the church in question in action, so some of the above that have seen action have seen action multiple times. And two of the above are so new that I haven’t had a chance to get them into action yet.
So, in summary, five out of the twelve haven’t yet seen the tabletop, and I’m now wondering how that compares to my collection in general.
And how does it compare to yours?
How many units or terrain pieces have you spent your precious money, time and effort getting ready for battle only to see them languishing gathering dust somewhere in your storage area? My churches are a bit of an extreme, niche example, but I’ve got quite a few WW2 AFV platoons (especially tank hunters) that have never seen the tabletop…
Here’s another great After Action Report from Mark Luther: a late war game of I Ain’t Been Shot Mum in 6mm featuring a Soviet advance against the Seelow Heights in 1945.
Click on the picture below to see all:
It’s heatwave after heatwave at the moment, so Mark Luther attempts to cool us all down with a great game of I Ain’t Been Shot, Mum set in Hungary, 1945.
This was just a quickie scenario setup that wasn't based on a specific historical battle, but was inspired by the German actions to relieve Budapest in early 1945. Mark also wanted to get his Tiger IIs on the board.
Click on the picture below to see all:
Another beautiful tabletop and battle report from Mark Luther, master of the 6mm game of I Ain’t Been Shot, Mum.
The game is set during Operation Barbarossa, and features tank-heavy action on the eastern front. Click on the picture below to see more:
Lovely looking game of IABSM posted onto the IABSM Facebook Group by Phil Turner.
The Wehrmacht is advancing across the Russian Steppe at speed. It is of vital importance that the Ztarmerski bridge over the river Korbynskia is taken before the Ivan’s have the opportunity to destroy it.
Click on the picture below to see the full AAR:
Had a great game of IABSM last weekend. Soviets advancing towards the river Oder ran into a German blocking force: not a great day to be a Soviet scout!
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Another cracking I Ain’t Been Shot, Mum battle report from the pen and camera of Mark Luther.
It’s another 6mm battle fought at the Gigabyte’s cafe, and this time features a somewhat generic game based on actions to the east of Warsaw in August 1944 where the Soviets had sent masses of tanks through thin lines of the German defenders. The panzer units were then forced to scramble to cut those units off before they totally disrupted the front.
Click on the picture, below, to see all…
Another superb 6mm I Ain’t Been Shot, Mum! after action report from Mark Luther.
This time Soviet Naval Infantry take on a German recce force in the north Caucasus in August 1942. The Germans were closing in on the port of Novorossiysk from the north and the Soviets had set up blocking positions before Verkhnebakanskiy. This represents the 83rd Naval Infantry Brigade's fallback spot. They were facing the 125th Infantry Division with some StuGs and armored cars.
Click on the picture below to see all…
Here’s another great battle report from Mark Luther. The game was I Ain’t Been Shot Mum in 6mm played at the Gigabyte Cafe in September.
This was a pretty basic Soviet attack on the defensive line NE of Seelow , 16 April, 1945. Elements of the 26th Fallschirmjaeger Regiment were dug in forward/east of Alt Langsow and the 301st Rifle Division and 220th Tank Brigade were ordered to overrun them and head to Neu Langsow.
Click on the picture below to see all:
Another great 6mm game of I Ain’t Been Shot Mum from Mark Luther, this time featuring his annual pilgrimage to Kursk.
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Another great 6mm I Ain’t Been Shot, Mum after action report from Mark Luther.
This time the action is on the eastern front, with the Germans trying to open a way through defending Soviets.
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Off to Dave’s for my first face to face game of I Ain’t Been Shot, Mum since before lockdown!
The scenario was set on the Eastern Front in 1943, and based on an historical encounter. Elements of the Soviet 5th Guards Tank Army (played by me) had to advance onto the table and take a village, Prokhorovka, defended by German armour. Yes, unusually for IABSM, this was to be an armour versus armour game with no infantry present.
I had what looked like an overwhelming force: a first wave of an HQ element, two platoons of three t-34s each, and a third platoon of three BT-17s. Following that, I had six more platoons of armour split into two more waves for a total of six more T-34s, three venerable KV-1s, three SU-76s, two SU-76is and, the piece de resistance, two SU-152 big beast tank killers.
If that’s what I had, I was a little nervous about what I was going to face. I’d been told to watch out for the new German Tiger tank: presumably I’d be facing about 20 of them!
Click on the picture below to see what happened:
Here’s another excellent I Ain’t Been Shot Mum AAR and video AAR from Alex Sotheran, this time set in 1941 as Operation Barbarossa gets under way. The game is taken from Alex’s very readable Storm of Steel blog.
Unusually, it’s not the Germans that are facing off against the Soviets, but the Roumanians: some nice-looking infantry supported by R-2 tanks.
Click on the picture below to see all:
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