Red Copper Miniatures: New Kingdom Egyptians

One of the things about re-basing an army is that you almost always end up needing some more figures…and that was the case with my 15mm New Kingdom Egyptians, now based for To The Strongest but short one commander and one unit of Billmen.

I’m also a fan of 3D printed figures: I like the fact that they don’t weigh as much as metal, are often slightly cheaper, and can give a level of animation you don’t often get with traditionally cast models.

One of the manufacturers that I have long wanted to try are Red Copper Miniatures, who specialise in biblical period figures with ranges of Hittites, Sea Peoples, Ancient Hebrews and, of course, New Kingdom Egyptians.

The only drawback is that as I don’t yet have a 3D printer of my own, and Red Copper just provide the STL files not finished models, I needed to find someone to print the models for me. A bit of time spent on the Internet showed me several companies in the UK that would print them, many via Etsy, but they all seemed very expensive for what you get. Step forward our old friends Baueda, based in Italy, but with a flat charge of €12.50 for p&p, who will 3D print all the Red Copper biblical range no problem at all.

I put in a test order, and a couple of weeks later a nice little box arrived with enough models to complete my Egyptians.

So, what did I think?

Well let’s get what I don’t like out of the way first: the figures have no bases. Which is a pain when you’re trying to stick them on to lolly sticks to paint them. I had to revert to putting them onto individual little pieces of card (old business cards cut into six squares!) before I could undercoat them.

Second thing: because the models are resin, and mounted on little pieces of card, you have to be careful when undercoating that the force of the spray doesn’t blow the figures all over the place.

Right…next…no: that’s it. Those are the only two things I didn’t like about the Red Copper 3D Egyptians: the slight annoyance of no bases.

So what did I like?

Everything else!

These figures are superb, truly superb. Look at what I managed to produce even with my rudimentary painting skills.

These were undercoated in GW Grey Seer, then painted in white Contrast paint. The white was then highlighted with acrylic white, and then the rest of the figure painted with Contrast paints or, for the bronze, a standard acrylic metallic.

The animation and detail are excellent: and the only reason they don’t look even better is that I’ve based them (following how I’ve based the rest of the Egyptians) as two identical lines rather than a unit of mixed poses.

Pharaoh’s chariot is just as good. The only negative is the way the wheels attach to the body of the chariot: I’m not sure I did it right, but it seems you just glue the end of the axle on the main body to the end of the axle on the wheel i.e. two very small surface areas rather than some kind of pin-and-hole device.

Overall, these are an excellent addition to my New Kingdom Egyptians…and I’ve been so inspired by the Red Copper scultps that I’ve ordered a Hittite army to fight them!

Highly, highly recommended!

TTS AAR: The Beardless King Strikes Again

Having spent all that time and effort re-basing my New Kingdom Egyptians, I now wanted to get them onto the table.

No wargaming friends were available (you just can’t get the staff these days!) so I persuaded (i.e. bribed) daughter number two to put aside her computer games and face me over the tabletop. I would take the Egyptians, she elected to lead the Italo-Normans into battle.

The Italo-Normans deployed with their infantry and camp on their far right, lurking behind a couple of hills. Their knights, half of them Veterans, were in the centre of the table.

I deployed the Egyptians in the traditional way: a command of chariots on either flank with the massed infantry in the centre. My plan was, somewhat obviosuly, to sweep the chariots forward in an attempt to outflank the enemy whilst pelting them with bow-fire. Meanwhile my infantry would be a rock on which the Norman knights could dash themselves to pieces.

Well, as Mike Tyson famously said, everyone has a plan until you get a punch in the face!

I opened proceedings with, as per the plan, a major advance forward with the chariots. The cards favoured me on the right, with one command ending the turn in prime position.

The Normans responded by advancing their infantry forward onto the hills in front of their camp, sending a unit of Knights to handle my massed Light Chariots on their left wing, and an all out advance in the centre: the Beardless King saying later that her strategy was to attack, attach and then attack some more!

On the left hand side of the table, my other command of massed Light Chariots were somewhat surprised when the Norman infantry (deep Spearmen) came down off the hills and headed for them, murder in mind. Didn’t they know they are supposed to stay on their hill and get peppered with arrows until they break?

I duly retreated back before the advance, loosing arrow after arrow to not a huge effect: a pattern of activity that would be repeated until the end of the game. I would have to win elsewhere!

Meanwhile in the centre, the Normans were coming forward fast.

One unit of Knights hit the Shardana Royal Guard (the Sea Peoples types) and smashed them straight off the table!

The rest of the Knights closed with the main Egyptian infantry line.

On the right flank, the other chariots division had split their efforts. Half of them now faced the Knights that had defeated the Royal Guard, the other half (the ones down the other Norman side of the table) opened fire on the Knights that had been sent to contain them and, in due course, shot them down.

The victorious chariots then turned and headed back to the main action: let’s see how the Norman cavalry like a chariot charge in the rear!

Unfortunately, however, the Egyptian infantry line was in deep trouble and, before the chariots could intervene, just collapsed under the weight of the charges of the Norman Knights.

So that was it! The relentless charges of both the Norman knights in the centre and the Spearmen in the left had driven the New Kingdom Egyptians from the field.

The Beardless King, triumphant, slunk back to her screens!

Re-Basing the Egyptians

I’ve been thinking about re-basing my New Kingdom Egyptians for some time.

Their old bases (dating back to 2001) are made of cardboard and are just starting to curl up slightly at the edges, and whilst the Vis Bellica element system will work with To The Strongest (anything works with TTS!) it isn’t absolutely ideal.

Once that decision had been made, it was time to get the figures off their old bases. This is always the most nerve-wracking part of the job: will the figures’ paint be affected by the re-basing process? how many figures will I break as I take them off the old bases etc.

I use the tried and tested “soak them overnight in water” method, placing the figures in the packaging you get with terrain tufts: ideal trays about half a centimetre deep.

I was abit worried about the chariots: the old glue points of two wheels, two horses, and the yoke across the horses’ backs complicating matetrs a bit. In the end, however, although a few chariot wheels did fall off, they were easily glued back on, and any damage to the back-cloths draped over the horses was also easy to fix once I had correctly matched the colours needed.

I decided to go with the official Big Red Bat bases for TTS, which arrived very quickly after I had ordered them. The chariots would, as they were light, go two to a base, giving me eight individual or four “massed lights” chariot bases. The close order infantry would go 24 to a base: neatly matching two Vis Bellica elements. The lights would neatly fit on a TTS light base: seven figures for the akirmishing archers and nine figures for the javelin-armed chariot runners.

Once the figures were glued in place, I covered each base with GW Armageddon Dunes, left it to dry for a couple of hours, then dry brushed with whatever the GW bone colour is called these days, finally neatening all the edges with GW Tallaren sand.

The fifteen standard bases, four light bases and eight command bases used up three pots of Armageddon Dunes with the only issue being that each pot dried to a slightly different colour. Not sure why that was, but it was probably down to the different ages of pot: I was digging deep into my new pot depository!

Once all the paint was dry, I dressed the bases with as many different coloured tufts as I could find, placing them all in random positions.

In all I re-based nineteen chariots, 200 infantry and one lion…taking two days to do so. Well worth it, particularly as I discovered that I really needed another command chariot and another infantry unit to ensure I had everything I’d need for a 150 point army: any excuse to buy more figures!

So the Egyptians are now ready to rock, and will deploy in four divisions: Amun, Re, Ptah and Set. Can’t wait to get them back on the table.

TTS @ Warfare: Game Three: EIR versus New Kingdom Egyptian

My third game at this year’s To The Strongest tournament at Warfare was my Early Imperial Romans against Nathaniel’s New Kingdom Egyptians.

Don’t be fooled by the compact look of Nat’s army: there were a lot of light chariot units clumped together, all with bows, so I could expect a hail of bowfire as I closed with the enemy.

I have an NKE army myself (in 15mm) and so was also expecting the Egyptians to rapidly expand their position and attempt to lap around my flanks, always a danger for an infantry army like the Romans. This didn’t happen, however, and Nat kept his troops closed together as he advanced towards me, doubtless determined to just shoot me down head on.

Unfortunately for Nat, this played directly into my strengths.

My Romans can usually soak up arrows or rally off any disorders that they do take on the way in, and love to melee with lesser quality infantry or, even better, light troops. Likewise, my cavalry would be happy to just keep charging his light chariots until they evaded off the table.

And that’s what happened for the rest of the game, as you’ll see from the photos below:

As you can see, enough of my infantry units won their initial clash quickly enough to help out those who hadn’t (the superior manouevrability of the Romans really helping those flank charges go in) and my cavalry did indeed chase his light chariots off the table.

So a workmanlike 13-2 victory for the Romans, with my only loss coming from a General who got in the way of one arrow too many!

TTS AAR: A Day in the Desert

Another series of mega-games of To The Strongest yesterday!

The premise is as follows:

  • two teams: one of three players, one of two players

  • New Kingdom Egyptians vs Neo-Assyrians

  • Four armies, two identical armies of each, each army is 300 points

  • In the morning, one team takes the Egyptians and the other the Assyrians for two simultaneous 300 point battles

  • In the afternoon, the teams swap armies for two more simultaneous battles

  • Finally one massive 1,200 point battle with each side bidding to play their preferred army by sacrificing victory medals

  • Add up all the points over the five battles and see which team wins

The big pyramid marks the centre of the 18 foot table. The temple at the far end is the end of the battlefield, but there’s a mirror behind it making things look even bigger!

Game One

My morning game involved me using a New Kingdom Egyptian army against Steve and Dillon playing the Neo-Assyrians.

I decided to mass my light chariots to give them a bit more staying power and at first this seemed to be working nicely. My charioteers charged forward and were soon loosing a hail of arrows on the Assyrians.

Unfortunately, there seemed to be something wrong with my bows that day, and I just couldn’t score a hit to save my life. The Assyrians then came forward in return and hammered me in melee. We didn’t finish the game (phew!) but at the final whistle I had lost 7:13 points.

Game Two

For the first afternoon game, I swapped sides and played the Assyrians versus Si taking the Egyptians.

This battle started really well for the Assyrians, going 5-0 up within the first few turns. Unfortunately my luck turned and the cards (it was a new deck as well) decided that they hated me!

It was a hard fought game that we did manage to fight to a conclusion: with me going down 15:21 points.

The Mega-Game

Fortunately my team partner, Peter, had done somewhat better than I had, and we went into the final mega-game only two points behind. We then sacrificed two more victory coins to make sure that we took the Assyrians: so four down in all.

We played this enormous battle as one game in two halves, meaning that there were a couple of times that the two halves got out of sync and one side or the other had to pause and wait for the other to catch up. Dillon, playing in the centre on the enemy side, had to fight Peter with some of his commands and me with what was left. Despite these small speedbumps, the game rattled on at a cracking pace, showing what a robust system To The Strongest is.

Not only was the game cracking, but also very close. We started off with me doing rather well, and Peter doing less well. Then I had a catastrophic turn when I shed victory coins like last year’s fashion (not sure where that metaphor came from!) but recovered to deal out the same treatment to my main opponent, Si, immediately afterwards.

Both Peter and I then continued to alternate good patches with bad patches, calling out our successes (and failures) to the other as they happened. Finally the last Egyptian victory medal was won, and it all came down to how many we had left.

We’d been keeping them in a little pot, and, at first, it looked as if we had hardly any left at all. This was, however, an illusion, as we’d been taking out the big medals as we went along leaving only the little ones behind. The final score was 42:31 to Peter and I, meaning that we had won the day overall.

All in all a great day’s gaming. My thanks to Peter for organising and hosting.

AAR TTS: Trialing the Massed Light Rule

Bevan and I manged to squeeze in a quick game of To The Strongest last week. Choice of sides was up to me, so I decided to test out the new-ish massed lights rule (where two light units can join forces and keep most of the characteristics of a light unit but be a bit tougher in combat) by fielding my New Kingdom Egyptians. Against them Bevan would take the newly slimline Akkadians: their deep spear units being reduced to normal size under the latest incarnation of the army lists.

I deployed my infantry in the centre, with two strong chariot-based units on either wing. My plan was to use my superior missile fire to weaken his troops and then either smash his weakened centre with my foot, or have my chariots harass his flanks…and it almost worked!

On my left, Pharoah himself led his veteran chariots forward. They shot loads of arrows at the enemy but failed to make any impression: there was obviously something wrong with their bow strings that day!

They then spent the rest of the battle being slowly pushed back or, in one case, sandwiched i.e. keeping the enemy’s right wing occupied, but not much else.

My right wing, however, did exactly what it was supposed to do. Quickly disposing of some light infantry, one unit of chariots swept around the flank of an enemy spear unit and drove it from the table. The other chariot unit skirmished with another enemy spear unit until it was sufficiently wounded, and then charged in and finished it off.

Great success, but the fact that I was hitting only on an “8” (light units remember) meant that it had taken more time than I had anticipated to achieve what I had done. One unit of chariots was also now quite a long way from the action, although the other was in a position to strike a commanding blow by taking the enemy’s camp.

Unfortunately, the cards failed me at the last minute and I ended up one square short (photo: right, above). The other chariot unit, or perhaps a unit of light infantry, also missed charging into the rear of an enemy spear unit in the centre by a similar margin. I would win the next turn, but could my centre hold out long enough for me to do so.

The simple answer was “no”. The Akkadian spear and axe units in the centre had been grinding forward and my mixed force of archers and spearmen just could not hold them. On Bevan’s next initiative he manged to break enough of my units to win the game just as I was poised to do the same to him!

So another great game of TTS. Looking at that last turn, I had four chances to take Victory Medals, two of which I needed to make happen in order to win the game. In the event, none of the four came off: by such slim margins are the fortunes of war decided!

TTS AAR: Assyrians and Egyptians Clash Twice

With lockdown restrictions easing, I was able to get in a couple of games of To The Strongest, with the width of the wargames table operating as an automatic social distancing device.

Friend Bevan and I decided to use the Egyptians and Assyrians: we’d have two games, keeping the terrain constant, swapping sides for the second game.

We opened with me commanding the Assyrians.

The Assyrian cavalry was massed on the right wing

I deployed in very much a traditional way: infantry in the centre, mounted troops on the wings. Wary of all the Egyptian light chariot units, my plan was to keep my line very much together and advance just into bowshot as one entity, aiming to concentrate fire from several units on any Egyptian lights that came into range and relying on the fact that one kill would knock one out.

The Egyptians massed all their chariots on their left wing, spreading their infantry across the battlefield from there. One thing I did immediately notice was that there were an awful lot of Egyptians on the table: a consequence of my smaller numbers of heavier, more veteran troops.

As the game began, the Egyptian chariots in front of my left wing faltered: apparently refusing to move until some bizarre religious rite had been fulfilled. This allowed me to advance forward so the flank of my line was protected by a piece of impassable ground.

The Egyptian chariots say “no”!

Eventually they did start to move forward. Well, some of them did. Bevan’s Guard Chariots turned smartly to their left and attempted the old switcheroo: heading for the other side of the battlefield. Although sometimes a successful ploy, this time it wasn’t. All that happened was that his elite troops spent the entire game shifting from right to left and never saw any action at all!

“Why not?” I hear you cry, “It can’t have taken that long to traverse the field!”. Correct, but in the meantime his other chariots had moved forward piecemeal and, as I had hoped, I was able to wipe them out with bowfire one by one. This left the Egyptian right wing hanging, with my veteran heavy chariots ready to pounce like the wolf upon the fold, to use an apt analogy. Bevan ordered a general retreat before this could happen!

The situation just before the end. Imagine the Egyptian chariots you can see at the top of the picture are no more, and my heavy chariots have swung round to flank the Egyptian line. The other Egyptian chariots are out of shot off to the right somewhere.

Game Two

For game two, I took the Egyptians. I deployed my chariots in a long line across the centre of the battlefield with my infantry in columns on either side. My plan was to advance together, shoot the enemy with my bows, and then have the infantry curl in from either side as he chased my evading light chariots.

Lure them into the centre, curl in from the sides.

What can I say except for the fact that it almost worked!

This was a terrific game that went on right to the point where both sides had only three victory coins left each. Both sides lost their camps, and both sides had many chances to finally polish the enemy off. In the end, Bevan gained the advantage, finishing me off by killing my last chariot unit with general attached.

My deployment was good, but I didn’t quite manage the infantry-curl-rounds correctly, being a little late on both sides i.e. I’d use this tactic again, but get the infantry into action a bit sooner.

Brilliant game, though!

Pharoah and the Shardana Royal Guard go into action

Robert Avery

Sons of the Scorpion!

Here’s a bit of my painting left over from last year’s scramble to get over the 2,000 points mark for the 2019 Painting Challenge: some 15mm Sons of the Scorpion from Splintered Light Miniatures.

The figures come in three parts: the scorpion body, the scorpion tail, and the human body. They glue together really easily: the tail is provided with a pin that neatly fits into a hole in the back of the scorpion body; and the human body sits in a little cup at the front of the scorpion body. Both bits show that someone has actually thought about how the average model maker is going to build this figure.

The figures are painted for the most part using GW Contrast Paints. One coat of Wyrdwood for the main scorpion body, then one cost of Darkoath Flesh for the human bit. Really very simple indeed and look really good.

The Sons of the Scorpion figures are part of a large collection of fantasy Egyptian figures available from Splintered Light, including: Sons of Anubis (Jackal-headed); Sons of Horus (da Bird!); and the Sons of the Scarab (dung beetle humainoid types). I must confess that do rather fancy a Sons of Anubis army to fight my “normal” Egyptians…a few other projects to finish first though!

Two More Games of 'To The Strongest'

Regular wargame buddy Neil came round earlier this week for another game of TTS. We’re still limited to using just the Egyptians and Assyrians (until I get a move on painting more Hoplites!) so went into battle again with just about the same forces as last time.

That meant that I had the Egyptians: a large command of light chariots, an Egyptian infantry command, and a command of raw Canaanite ally infantry.

Neil played the Assyrians again: fielding a command of heavy cavalry, a command of heavier chariots, a command of decent infantry, and a command of light infantry.

The Egyptian infantry in their new camps

Ancient Greeks masquerading as Canaanites!

Game One

Our first game was a bit abortive. I advanced the Egyptians infantry forward strongly in the centre, with the light troops of the Canaanites and chariots sweeping round on each wing. Neil kept his infantry back, but advanced his heavy chariots and cavalry forward intending to screen his chariots’ advance with his cavalry.

The Egyptian centre advances

Unfortunately there were a couple of rocky outcrops on the edge of the centre area of the battlefield, and his chariots and cavalry ran up against them, and got all jammed up together.

At this point, Neil realised that heavy cavalry weren’t really the sort of troops to use as a screen - you need light cavalry for that - and with his chariots and cavalry isolated from his main line and hopelessly entangled, and with my troops moving in to take advantage, conceded the game and ordered a general retreat.

Game Two

We reset the table. As I had an army full of light troops, Neil was setting up first all the time, with me able to position my commands to take best advantage of his deployment. This time, he again placed his infantry in the centre, but split his chariots and cavalry: placing one on either wing. In response, I faced his cavalry with the Canaanites, his chariots with mine, hoping to win the infantry battle in the centre whilst stalemating his best troops on the wings.

Now on my fourth game, I was starting to learn how to use my light chariots. In my first couple of games, I had used them individually as fast-moving infantry types, but in this game I went for his heavy chariots with two units to each of his. This allowed me to occupy them to the front ans shoot/charge them from the flank, especially as there was plenty of room on my left wing.

This worked for one unit of his heavies, and failed for the other…and failed in such a way that his chariots dispersed one of my chariot units, broke through the other and took a camp! All this, however, took time, and things were happening elsewhere on the field.

Right!

Wrong!

The Canaanites, meanwhile, had the bit between their teeth and were heading for the Assyrian cavalry at a rate of knots. There were five Canaanite units versus three enemy units, and my plan was just to keep them occupied…even if it meant they were occupied in massacring my somewhat hapless allies! Incredibly, the Canaanites, whilst not exactly winning the resultant clash, certainly didn’t lose: so at least I had achieved my objective of forcing a stalemate on that wing.

So it was all down to the centre.

Here I had six units of infantry versus his four and, for once, everything went as planned. The bowmen shot their arrows from behind the line of spearmen and disordered his front line, the spearmen and axemen charged in to finish the job. Half his infantry force evaporated, with the other half badly threatened.

Meanwhile, I had got my left wing back under control, and was threatening to overwhelm the heavy chariots that had captured my camp (the others had already been nobbled by my chariots) and take it back.

It was all over for the Assyrians!

Postscript

Another couple of great games of TTS. We shall definitely be playing again: Neil has a couple of samurai armies in 12mm that will be facing each other in a week’s time or so.

Meanwhile he is spending his time working out how the Assyrians can counter the threat of the hordes of Egyptian light chariots. Answers on a postcard to…

The Ancient Egyptian Panzer Division


Second Game of To The Strongest

Now that I’d built the Assyrians up to a decent level, it was time to get them onto the tabletop again. As the Beardless King was unavailable (school!), I persuaded long time wargaming buddy Neil to give the rules a try for game two of my To The Strongest journey.

The Forces Involved

I would play the New Kingdom Egyptians again. My troops consisted of three commands:

Pharoah

  • Two units of guard two-horse light chariots

  • Two units of regular two-horse light chariots

  • One unit of bowmen to guard the Camp

The Blue General

  • Two units of shieldwall spearmen

  • Two units of bowmen archers

  • One unit each of marines, axemen, spearmen and Nubian bowmen (this last guarding a Camp)

The Canaanite Ally General

  • Two units of raw spearmen

  • Four units of raw lights with javelins (one guarding a camp)

Pharoah and his army (well, most of it: there are more chariots out of shot to Pharoah’s right)

Neil would command the following Assyrian troops:

The King

  • Two units of regular four-horse heavy chariots

The Cavalry General

  • One unit of guard cavalry

  • Two units of regular cavalry

The Infantry General

  • One unit of veteran infantry

  • One unit of regular infantry

  • Two units of raw infantry

  • A camp

The General of Light Troops

  • One unit of Assyrian light bowmen

  • Two units of raw Javelinmen

  • A camp

The Game

As I had loads of light troops, King Neil (“Kneel before King Neil!”) deployed first. He placed his lights on his right, his infantry in the centre, the heavy chariots just to the left of centre, and his cavalry out on the left.

This allowed me to choose where to deploy my troops. I decided to follow the same tactics as last time: placing my infantry in the centre flanked by the Canaanites on the left and my chariots on my right. The plan was for the chariots to keep his cavalry busy with missile fire and evasion, hold and perhaps chew up some of his infantry units in the centre, whilst the Canaanites used their superior numbers to overwhelm his light troops and then took all his camps.

Unfortunately, things did not go entirely to plan!

On my right, the chariots steamed forward and began pelting the Assyrian cavalry with arrows, evading them when they charged in reply. So far so good, but my chariots rapidly began to run out of room, as the Assyrians followed up every charge with another one.

This became a particular problem when King Neil threw in his heavy chariots as well: one unit of which drove some chariots right back towards one of my camps, much to the amusement of the Egyptian archers therein: everybody likes to see the nobles get nobbled!

Meanwhile, in the centre, my Egyptian infantry had advanced into bow range and then into contact. Unfortunately, they failed to make much headway, and the centre soon developed into a stalemate, with each side able to disorder the other, but not quite manage to break and force any to rout.

Particularly annoying were my axemen (veteran troops with two-handed cutting weapons). I had high hopes for them, but their first advance saw their attack repelled, and the enemy counter-attack disorder them. Methinks the royal crocodiles won’t be going hungry tonight!

The axemen are out of shot, but are about to hit the Assyrian blue unit top right.

So it was all up to the Canaanites.

They were raw troops, but there were a lot of them: in fact they outnumbered the troops in front of them two-to-one.

Unfortunately (I seem to be using that word a lot in this report!) their numbers actually told against them. I tried to cram them into the space in between the left flank of the Egyptian infantry and a patch of rough ground, and got completely jammed up. It took several turns to get everything sorted, and to drive back the infantry in front of me, opening up a way through to the Assyrian camps.

Canaanites (anachronistically dressed as Spartan Hoplites to scare the opposition) finally force the gap, although the High King’s chariot has to mount the curb to get by

All well and good, but all this delay had allowed the Assyrians to disperse my chariots and get their heavy chariots back into the fray. They say a picture is worth a thousand words, so have a look at the below…

Yes: that is a unit of Assyrian four-horse heavy chariots crashing into the flank of my main battle line!

Suffice to say that a general rolling up of my line occurred, and I began haemorrhaging victory coins right, left and centre. To add insult to injury, the other unit of heavy chariots looted one of my camps, and that, as they say, was that!

Aftermath

Another great game of TTS. The activation system is quite fun, but brutal if the cards start to go against you.

The battle was won in a satisfyingly traditional way: Neil’s mounted troops drove off my mounted troops, and then returned to hit the flank of my main battle line as they attempted to push forward over his.

It could all have already been over if the Canaanites had got their skates on, but I mishandled them badly and they didn’t!

The Egyptians are now officially sacked, and I’m now busy painting Hoplites to bring my early Greeks up to scratch for TTS!

Robert Avery

First Game of To The Strongest

Whilst I was up in Edinburgh playing IABSM the other week, I also had the opportunity to watch a game of To The Strongest, a set of quick-play Ancients rules based on drawing playing cards as opposed to rolling dice, and using grid-based movement rather than tape measures. Well it all looked quite fun, and a useful way of getting some of my Ancients figures out onto the table for the first time in years.

I’d rather have been playing my own Vis Bellica rules, obviously, but the fashion these days is for quick-play, so if I want to get some games in with the group I usually play with, it was TTS all the way!

A quick trip to the BigRedBat’s shop (you can click on the pic of the front cover to go there) and I purchased a copy of the rules and a suitably grid-ed mat. Army lists are free to download, along with a rather handy army calculator that does all the hard work of picking your force for you. Everything arrived quickly and correctly, so all in all a jolly good start to the TTS experience.

All my 15mm figures are based as elements for Vis Bellica, but I soon realised that combining two VB bases would give me a suitable TTS unit with a frontage of 12cms, perfect for the 15cm grid mat I had bought, and allowing me to show a unit as disordered merely by putting the two VB bases at angles to each other. VB bases with a narrower frontage (elephants and light chariot units) could be fielded as four VB narrow bases.

Formed and disordered units for TTS, along with a dice to mark ammo. Note grid intersection just to the right of the ordered spearmen.

What this would also mean, of course, is that I effectively needed double the size of a normal VB army for a TTS force…so double the number of figures!

Luckily, I went big when I bought my VB armies, so was able to field a force of New Kingdom Egyptians and Assyrians without the need to do anything except remove a bit of dust from the figures.

I did however realise that my hoplite and Macedonian armies were going to be short a pikeblock or four: TTS phalanxes are double depth, so I’d need to field them as four VB bases, and even I didn’t have a four-times-normal sized Greek or Macedonian force. The same was true for Celtic warbands, so my Ancient Brits might also be short of a few warrior units. Ah well, if I like the rules I’ll just have to buy some more figures…

Ed.’s Wife’s Note: Any excuse! He bought them already, before he even tried TTS out.

The Cast

TTS is advertised as a game ideal for novice gamers, so bearing that in mind my opponent for my first game was my ten-year old daughter. As it was game one, and she has never really wargamed before, I set up all the figures before we started:

The Egyptian (Pharoah Dad)

Command 1:

  • Attached Senior Heroic Mounted General

  • Two veteran light chariot units

  • Two light chariot units

  • Hero

  • Camp

Command 2:

  • Attached Heroic Mounted General

  • Two spearman units

  • Two archers units

  • One axeman unit

  • One Marines unit

  • Hero

  • Camp

Command 3:

  • Attached Heroic Mounted General

  • Two units of bowmen

  • Two units of skirmishers

  • Hero

  • Camp

The Assyrians (the Beardless King)

Command 1:

  • Attached Senior Heroic Mounted General

  • One unit of veteran 4-horse heavy chariots

Command 2:

  • Attached Heroic Mounted General

  • One veteran cavalry unit

  • One cavalry unit

  • Hero

  • Camp

Command 3:

  • Attached Heroic Mounted General

  • Four shieldwall units, one veteran and two raw

  • Hero

  • Camp

Command 4:

  • Attached Heroic Mounted General

  • One unit of bowmen

  • Two units of javelinmen

  • Hero

  • Camp

Each side therefore ended up with 12 victory coins. Each time you lose an asset, you lose one or more coins. Lose all your coins and you lose the battle.

The Game

The game began with a strong Egyptian advance across their entire front. Activation of units seemed very simple and easy to understand, and choosing which units to try and activate first and pulling the cards did indeed prove quite fun.

The Assyrians also moved forward strongly, with their cavalry heading straight for the Egyptian chariots seemingly unphased by the superior number of pyramid builders.

I then realised that I had a slight problem. My light chariots, being of the light troops variety, couldn’t charge the Assyrians head on: I could only shoot them and evade their charges whilst trying to get around their flanks and rear. Unfortunately, the Assyrian cavalry were just as fast as my chariots, and one unit of veteran chariots was soon no more than a pile of kindling and dog food, with the mildly exerted Assyrian Guard cavalry sailing forward looking for their next victims.

The chess game between the two units of Assyrian cavalry and three remaining Egyptian chariot units would take up most of the rest of the game, as I tried frantically to stop his cavalry running over my light troops whilst looking for a way through to his flanks, rear and camps. The Beardless King was, however, equally determined: forming an inexorable line of cavalry that just kept of coming.

Meanwhile, in the centre, the two lines of infantry had come together: first the arrows flew in either direction, then the units got stuck into each other. The Assyrians had the advantage of having combined units of spear and bow-armed infantry, but I had stacked my spearmen and bow units two to a hex (i.e. a unit of archers behind a unit of bowmen) with some success.

Unfortunately, just as I was about to firmly win in the centre, the Assyrians committed their reserve into the combat (at my suggestion, I hasten to add!) slamming a single unit of veteran four-horse heavy chariots into my exposed flank.

But it was actually on my left flank that I lost the battle!

There, each sides’ light units had clashed, with victory going to the Assyrians. I had already committed my reserve to prop up the chariots, and one pesky unit of Assyrian javelinmen broke through my light troops and managed to sack not one, but two of my camps!

The enormous cost in Victory Coins of losing two camps was too much for my Egyptians, and they fled the field.

A somewhat embarrassing defeat!

Post-Match Analysis

Well that was actually a jolly fun game. We got loads of the mechanics slightly wrong, but know what to do right next time.

The figures looked good on the table, and I am pleased that Simon Miller, the author of TTS, shares my belief in the importance of holding your line of battle strong whilst seeking to punch through or outflank that of your opponent, exactly as VB does. This wasn’t a question of a fight between a series of individual units, but two armies clashing, with victory going to the army that held its overall shape for longest.

I shall definitely have more games of To The Strongest, and am now very tempted by the English Civil War version: For King and Parliament. I’d better get those extra hoplites and pikemen painted up first though!

Here are a few more pics of what turned out to be an excellent game: