Armour for the Xar
/As I've said before on this blog, one of the main problems with the 15mm sci-fi marketplace is that figure manufacturers tend to produce ranges aimed at the platoon-level gamer rather than the Q13 company-level gamer.
What I mean by that is that they produce a range of core infantry, with maybe a few support weapons, with maybe one vehicle...but not the whole gamut of kit that you'd need to create, say, the sci-fi equivalent of the modern day army.
Where are all the different sorts of infantry (grunts, scouts, engineers, specialists, exotics etc) and all the different sorts of vehicle (recon, MBTs, APCs, SP Artillery, specialist AA etc)?
Now I know that's all to do with initial outlay and all that, but it is a problem for the company-sized gamer such as myself.
Take Ground Zero Games' Xar, for example. I'm a huge fan of GZG, and before Xmas bought and painted a whole lot of their infantry, which come with the equivalent of MMGs and Bazookas as well. They even have specialist Tech and FOO figures. So far so good.
Now GZG themselves can provide attack drones to give them a bit of punch, but there aren't any vehicles in the range.
Well this gives you the opportunity to have a look around and see what you can find...and the unfortunate demise of Critical Mass Games (well, they have been sold to Ral Partha so hopefully will rise like a Phoenix from the ashes) and the 50%-off sale that resulted gave me the opportunity to buy my Xar some vehicles from CMG's Kaamados Dominion range.
These chunky, and very tall, vehicles really suit the body shapes of the Xar, so go together very well. Not only that but, as with all Critical Mass' stuff (I have their Protolene Khanates (c.f.) and Praesentia (still to be painted) as well) the kits are full of character and paint up very well.
Here are the Gekotaa Armoured Cars: two with guns, one with a scanner:
And here are the Dragamaa Heavy Tanks (and they are heavy!):
Now my Xar are ready to take to the field with the beginnings of a combined arms force!