IABSM AAR: Club Night Game
/Here’s a quick AAR from Alex Sotheran taken from the IABSM Facebook Group.
As Alex says: “IABSM at the club tonight. Despite one British platoon commander not attending the 'O' Group they managed to push on to the German held crossroads and using a combination of smoke and manoeuvre threw them out at the point of a bayonet!”
IABSM AAR: Storming the Citadel
/Will Depusoy and friends have been converting the Kursk “Storming the Citadel” campaign to I Ain’t Been Shot Mum, but using Chain of Command activation and buying support “platoons” instead of single models.
Here’s a quick report from one game taken from the IABSM Facebook Group. Click on the picture below to see all.
IABSM AAR: A Final Effort
/Great After Action report from Dan Albrecht and friends, originally posted on the IABSM Facebook Group.
The battle recreated an engagement between 12th SS Panzer Division and the British 11th Armoured Division on June 27th near Caen. Order of Battle is from the excellent book Monty's Epsom by Skirmish Campaigns.
Click on the picture below to see all the action:
IABSM AAR: The Welsh Guards in Normandy, again
/Here’s a cracking After Action Report from Steve Blease from his Bleaseworld blog.
The Welsh Guards are trying to break through to Brussels, again. Click on the picture, below, to see all…
IABSM AAR: OML9: The Race to Brussels
/One of the games I played in at this year’s Operation Market Larden was a superbly presented I Ain’t Been Shot Mum scenario put on by Phil and Jenny.
Iaon and I would lead tanks from the Welsh Guards supported by motorised infantry from the Grenadier Guards in a race across Belgium to be the first units into Brussels. Historically, the only opposition encountered was in the town of Halle, and that’s what the day’s affairs would recreate. Our mission was to get a “significant force” off either of the bridges at the other end of the table.
Unfortunately, things did not go entirely to plan mainly, I hasten to add, due to a spectacular cock-up in tactics on my part!
Click on the picture below to see how easy it is to snatch defeat from the jaws of victory!
IABSM AAR: Race to Brussels
/At Operation Market Larden 9 last Saturday, my morning game was a superb Race for Brussels game put on by Phil and Jenny.
The Dynamic Duo had playtested the game a few days before, and Steve Blease has written a lovely After Action Report that you can read by clicking on the picture below:
But how did you do at the game, I hear you ask?
Rest assured, I’ll be writing a full report concerning my execrable performance when I have time to do so but, put it this way, it was definitely an “interview without coffee” for my company commander when he limped back to base!
IABSM AAR: Spanish Civil War Action!
/Lee Young and friends recently played out a game of I Ain’t Been Shot Mum set in the Spanish Civil War. I missed this on the IABSM Facebook Group, so it’s a pleasure to feature it now. Lee says:
Another great game of IABSM, this time our Wednesday night game takes us back to the Spanish Civil War.
The Nationalist had to break through the Communist line and reach the top of the road to Madrid. Had to do some tweaks to the FT-17s and placed some extra cards in for ammo shortages. Played better than I expected.
IABSM AAR: Action at Galmanche
/I hope that everyone can be lucky enough to play in one of Phil Turner’s excellently presented and run games of I Ain’t Been Shot Mum. I did so at one of the Operation Market Larden events, and enjoyed myself immensely.
Here’s another game from Phil that uses one of the scenarios from the rulebook. Click on the picture below to see all…
IABSM AAR: North of Caen
/Here are some pictures of game Alex Sotheran has been playing using the first scenario from the I Ain’t Been Shot Mum rulebook: North of Caen. These were posted in the IABSM Facebook group.
IABSM AAR: Russian Civil War Action
/The core I Ain’t Been Shot Mum system is really very flexible indeed, and here’s an example to prove my point.
Taken from the IABSM Facebook Group, here are some pictures of a Russian Civil War game played by Lee and friends. Technically 20-odd years prior to the period, and ran very smoothly:
I love the sabot bases: they work really well.
IABSM AAR: Blenneville or Bust! #01: West of Pierrecourt
/Just before Christmas I had a chance to play a great game of I Ain’t Been Shot Mum using the first scenario from the Blenneville or Bust! scenario pack: West of Pierrecourt.
The Allies are moving up the valley hoping to hook round Pierrecourt to the west. In order to do this, they need to be able to cross the Moire River. There’s a major bridge at Belle Maison, but Belle Maison is apparently full of Germans, so it would be good to find somewhere else to cross. Aerial assets have spotted a small bridge west of Pierrecourt, and the reconnaissance elements of the US 107th Infantry Division (nicknamed the Coyotes) have been sent forward to check it out.
The Germans, meanwhile, are keenly aware that the troops in Pierrecourt are relying on the Moire to protect their wider left flank. As the Allied advance begins, their commanders send out 30th Panzer Division’s reconnaissance units to cover as many river crossings as they can. This scenario covers the first clash between the opposing scouts.
Click on the picture below to see what happened: