IABSM AAR: Arras, May 1940
/Another beautiful game of I Ain’t Been Shot Mum from Phil Turner, with help from Dee VonDoom, Steve Blease and Jenny Turner.
Highly recommended.
Another beautiful game of I Ain’t Been Shot Mum from Phil Turner, with help from Dee VonDoom, Steve Blease and Jenny Turner.
Highly recommended.
March this year saw the annual Herts of Lard Games Day in Rickmansworth.
Fellow Lardy Des Darkin brought along an Italian game played on some spectacular scenery. Click on the picture below to see all:
Following swiftly on from his last game, Phil Turner fought a beautiful looking game of I Ain’t Been Shot Mum that featured action from the Welsh Guards’ campaign in Normandy in 1944.
Click on the picture below to see all: highly recommended!
I hope that everyone can be lucky enough to play in one of Phil Turner’s excellently presented and run games of I Ain’t Been Shot Mum. I did so at one of the Operation Market Larden events, and enjoyed myself immensely.
Here’s another game from Phil that uses one of the scenarios from the rulebook. Click on the picture below to see all…
Here are some pictures of game Alex Sotheran has been playing using the first scenario from the I Ain’t Been Shot Mum rulebook: North of Caen. These were posted in the IABSM Facebook group.
The core I Ain’t Been Shot Mum system is really very flexible indeed, and here’s an example to prove my point.
Taken from the IABSM Facebook Group, here are some pictures of a Russian Civil War game played by Lee and friends. Technically 20-odd years prior to the period, and ran very smoothly:
I love the sabot bases: they work really well.
Great little AAR from Matt Clark featuring a solo historical game of IABSM that he recently played: C Company, 5th Wiltshires tackle Les Duane's farm in the opening stages of Operation Jupiter.
Click on the picture below to see all:
Tim Whitworth of Eagles and Lions Wargaming tested out a scenario for I Ain’t Been Shot Mum based on the battle for Gheel in Belgium in 1944.
Click on the picture below to see all…
Just before Christmas I had a chance to play a great game of I Ain’t Been Shot Mum using the first scenario from the Blenneville or Bust! scenario pack: West of Pierrecourt.
The Allies are moving up the valley hoping to hook round Pierrecourt to the west. In order to do this, they need to be able to cross the Moire River. There’s a major bridge at Belle Maison, but Belle Maison is apparently full of Germans, so it would be good to find somewhere else to cross. Aerial assets have spotted a small bridge west of Pierrecourt, and the reconnaissance elements of the US 107th Infantry Division (nicknamed the Coyotes) have been sent forward to check it out.
The Germans, meanwhile, are keenly aware that the troops in Pierrecourt are relying on the Moire to protect their wider left flank. As the Allied advance begins, their commanders send out 30th Panzer Division’s reconnaissance units to cover as many river crossings as they can. This scenario covers the first clash between the opposing scouts.
Click on the picture below to see what happened:
Over the Christmas period, I got a chance to play in a Christmas-themed game of I Ain’t Been Shot Mum set in late December 1944.
It was a Battle of the Bulge scenario, with me playing a US force defending a major supply dump against an attack from a German armoured column. I could expect some support from nearby Brits, but couldn’t be sure when they would arrive.
Click on the picture below to see what happened…
I couldn’t make this year’s Lardy event in Writtle, A Writtle Bit of Lard, but, looking at the photographs up on various Facebook groups, I wish I had.
Legendary game runners Phil and Jenny put on a superb looking I Ain’t Been Shot Mum: here are a few photos from the day posted by Ian Roberts on the IABSM Facebook Group.
James Mantos played in a D-Day scenario put on by Brian Hall: Strongpoint Hillman. Not a full report but duplicating the pictures he posted to the I Ain’t Been Shot Mum Facebook Group:
On a beautiful October Saturday, when I should have been doing some gardening, I instead drove with Weirdy-Beardy to deepest, darkest, downtown Hamilton for a Lardy themed game day. A change in route thanks to recommendations from a Hot Lead friend made the drive there and home much less fraught with peril, unlike my last three trips to play in Hamilton. Victory for old fashioned map reading! Take that Google Maps and GPS!
I got a spot in friend Brian's 6mm I Ain't Been Shot, Mum game refighting the 1/Suffolk Regiment's 2nd assault on Strongpoint Hillman during the afternoon of D-Day. See also a Youtube video here.
Brian is a fantastic game master who always brings his depth of knowledge about the battle being played to the game to help the players understand what is going on and facilitate any rules interpretation required. His terrain is also very well made and thought through.
This scenario was one of the players fighting the GM/table since the Germans were pretty static and didn't have much to do except react. Looking at the situation I quipped to my team mates: "Two up, one back, bags of smoke?" One of them replied, "Yeah, sounds good."
Fortunately our supporting 25 pdr batteries got on the job quickly and the first missions were on target so we had the most dangerous German MG emplacements blinded for the critical break in phase while the Engineers widened the gap in the minefield to let the tanks in.
Brian introduced me to using Force Morale for IABSM, which is a great idea that I'll use from now on instead of troops fighting to the bitter, ragged end.
Great to get my early war French back onto the table again as Bevan and I played a scenario based on one element of the battle of Hannut: the assault on Crehen.
Click on the picture below to see all:
Here’s another great After Action Report from Mark Luther: a late war game of I Ain’t Been Shot Mum in 6mm featuring a Soviet advance against the Seelow Heights in 1945.
Click on the picture below to see all:
Another cracking game of I Ain’t Been Shot Mum in 6mm by Mark Luther.
Played at the Gigabytes Cafe, this featured British and Canadian tanks and commandos trying to take the town of Rots in Normandy, 1944.
Click on the picture, below, to see all:
Here’s a few shots of a lovely looking game of I Ain’t Been Shot Mum put on by Whisperin’ Al and taken from his excellent blog, The Wargame Shed.
Click on the pic below to see all:
Great write up of a game of I Ain’t Been Shot, Mum from the keyboards of Dan Albrecht and Shane Waley.
Dan used a modified version of the third scenario from the All American scenario pack, along with a modified version of IABSM using Derek Hodge’s command card activation system.
Click on the pic below to see all:
Earlier this year, at the Lardy Games Day Operation Market Lardon, I played in a very enjoyable game of I Ain’t Been Shot Mum run by Phil and Jenny.
The game involved elements of 2. SS Panzer-Division Das Reich and 9. SS Panzer-Division Hohenstaufen attempting to recapture the town of Rauray in Normandy from the 1st Battalion Tyneside Scottish. Noddy and I played the British against some very skilful German opposition.
The game had actually been playtested several times, and here’s an AAR from one of those playtests from the excellent Bleaseworld blog.
Click on the picture, below, to see all:
Michael Curtis ran two games of I Ain’t Been Shot, Mum at Britcon this year, ably helped by Phil and Jenny Turner.
This was a truly superb looking game: click on the picture below to see lots of photographs…and to be inspired!
It’s heatwave after heatwave at the moment, so Mark Luther attempts to cool us all down with a great game of I Ain’t Been Shot, Mum set in Hungary, 1945.
This was just a quickie scenario setup that wasn't based on a specific historical battle, but was inspired by the German actions to relieve Budapest in early 1945. Mark also wanted to get his Tiger IIs on the board.
Click on the picture below to see all:
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