IABSM AAR: Blenneville or Bust! #01: West of Pierrecourt

Just before Christmas I had a chance to play a great game of I Ain’t Been Shot Mum using the first scenario from the Blenneville or Bust! scenario pack: West of Pierrecourt.

The Allies are moving up the valley hoping to hook round Pierrecourt to the west. In order to do this, they need to be able to cross the Moire River. There’s a major bridge at Belle Maison, but Belle Maison is apparently full of Germans, so it would be good to find somewhere else to cross. Aerial assets have spotted a small bridge west of Pierrecourt, and the reconnaissance elements of the US 107th Infantry Division (nicknamed the Coyotes) have been sent forward to check it out.

The Germans, meanwhile, are keenly aware that the troops in Pierrecourt are relying on the Moire to protect their wider left flank. As the Allied advance begins, their commanders send out 30th Panzer Division’s reconnaissance units to cover as many river crossings as they can. This scenario covers the first clash between the opposing scouts.

Click on the picture below to see what happened:

IABSM AAR: Happy Christmas!

Over the Christmas period, I got a chance to play in a Christmas-themed game of I Ain’t Been Shot Mum set in late December 1944.

It was a Battle of the Bulge scenario, with me playing a US force defending a major supply dump against an attack from a German armoured column. I could expect some support from nearby Brits, but couldn’t be sure when they would arrive.

Click on the picture below to see what happened…

IABSM AAR: A Writtle Bit of Lard

I couldn’t make this year’s Lardy event in Writtle, A Writtle Bit of Lard, but, looking at the photographs up on various Facebook groups, I wish I had.

Legendary game runners Phil and Jenny put on a superb looking I Ain’t Been Shot Mum: here are a few photos from the day posted by Ian Roberts on the IABSM Facebook Group.

IABSM AAR: Strongpoint Hillman

James Mantos played in a D-Day scenario put on by Brian Hall: Strongpoint Hillman. Not a full report but duplicating the pictures he posted to the I Ain’t Been Shot Mum Facebook Group:

On a beautiful October Saturday, when I should have been doing some gardening, I instead drove with Weirdy-Beardy to deepest, darkest, downtown Hamilton for a Lardy themed game day. A change in route thanks to recommendations from a Hot Lead friend made the drive there and home much less fraught with peril, unlike my last three trips to play in Hamilton. Victory for old fashioned map reading! Take that Google Maps and GPS!

I got a spot in friend Brian's 6mm I Ain't Been Shot, Mum game refighting the 1/Suffolk Regiment's 2nd assault on Strongpoint Hillman during the afternoon of D-Day. See also a Youtube video here.

Brian is a fantastic game master who always brings his depth of knowledge about the battle being played to the game to help the players understand what is going on and facilitate any rules interpretation required. His terrain is also very well made and thought through.

This scenario was one of the players fighting the GM/table since the Germans were pretty static and didn't have much to do except react. Looking at the situation I quipped to my team mates: "Two up, one back, bags of smoke?" One of them replied, "Yeah, sounds good."

Fortunately our supporting 25 pdr batteries got on the job quickly and the first missions were on target so we had the most dangerous German MG emplacements blinded for the critical break in phase while the Engineers widened the gap in the minefield to let the tanks in.

Brian introduced me to using Force Morale for IABSM, which is a great idea that I'll use from now on instead of troops fighting to the bitter, ragged end.

IABSM AAR: All American #03: La Fiere II

Great write up of a game of I Ain’t Been Shot, Mum from the keyboards of Dan Albrecht and Shane Waley.

Dan used a modified version of the third scenario from the All American scenario pack, along with a modified version of IABSM using Derek Hodge’s command card activation system.

Click on the pic below to see all:

IABSM AAR: Capturing Rauray

Earlier this year, at the Lardy Games Day Operation Market Lardon, I played in a very enjoyable game of I Ain’t Been Shot Mum run by Phil and Jenny.

The game involved elements of 2. SS Panzer-Division Das Reich and 9. SS Panzer-Division Hohenstaufen attempting to recapture the town of Rauray in Normandy from the 1st Battalion Tyneside Scottish. Noddy and I played the British against some very skilful German opposition.

The game had actually been playtested several times, and here’s an AAR from one of those playtests from the excellent Bleaseworld blog.

Click on the picture, below, to see all:

IABSM AAR: Calais at Britcon 2022

Michael Curtis ran two games of I Ain’t Been Shot, Mum at Britcon this year, ably helped by Phil and Jenny Turner.

This was a truly superb looking game: click on the picture below to see lots of photographs…and to be inspired!

 

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IABSM AAR: Hungary 1945

It’s heatwave after heatwave at the moment, so Mark Luther attempts to cool us all down with a great game of I Ain’t Been Shot, Mum set in Hungary, 1945.

This was just a quickie scenario setup that wasn't based on a specific historical battle, but was inspired by the German actions to relieve Budapest in early 1945. Mark also wanted to get his Tiger IIs on the board.

Click on the picture below to see all:

 

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AAR IABSM: Retreat to Calais

Having recently played on a table set up by Phil & Jenny Turner (click here for the AAR) it’s great to see that they are gearing up for another demonstration game at this year’s Britcon.

Michael Curtis has posted some pictures of the playtest of the game onto the IABSM Facebook Group. Click on the photo below to see all:

IABSM AAR: Breaking the Panzers

My afternoon game at Operation Market Lardon 2022 was a game of I Ain’t Been Shot Mum run by the legendary Phil and Jenny.

I must confess that I got so into the game that I forgot to note the background properly, but from memory Scottish infantry supported by tanks from the Lancers, commanded by Noddy and I, would be defending a village in Normandy somewhere against an attack by a combined force of infantry and armour from the Waffen SS commanded by Andy and friend John.

A superb game of IABSM played on wonderful terrain. Click on the picture below to see all:

IABSM AAR: Le Hamel

Another great After Action Report from Mark Luther.

It’s I Ain’t Been Shot Mum and Normandy 1944. This was going to be a two part battle, with this AAR describing the first contest covering the attack by 46 Royal Marine Commando and the Fort Garry Horse on the village of le Hamel on June 11, 1944.

Click on the picture below to see all:

IABSM AAR: Relieving St Omer

Another excellent battle report from the equally excellent Bleaseworld blog.

Set during the Blitzkrieg in May 1940 the game was based around efforts by the 3rd Royal Tank Regiment attempting to relieve the French defenders of St Omer who were under attack by the 1st Panzer Division.

This AAR features a beautiful table put together by Phil and Jenny, so is well worth a look. Click on the picture, below, to see all.

IABSM AAR: Take the Ztarmerski Bridge!

Lovely looking game of IABSM posted onto the IABSM Facebook Group by Phil Turner.

The Wehrmacht is advancing across the Russian Steppe at speed. It is of vital importance that the Ztarmerski bridge over the river Korbynskia is taken before the Ivan’s have the opportunity to destroy it.

Click on the picture below to see the full AAR: