Peleliu at The Other Partisan

The other game of I AIn’t Been Shot, Mum at The Other Partisan was another amphibious assault: Tim Whitworth and the Like a Stone Wall Group’s magnificent Pelelie scenario, set in the Pacific with US Marines assaulting a Japanese-held beach.

This game was, in fact, so good that it won the Best Demonstration Game award for the show. Click on the picture below to see loads of excellent pictures of the game:

IABSM AAR: A Hasty Defence

John Cooper is preparing to play through “The September War” scenario pack with his beautifully painted 10mm figures.

Here’s a quick warm-up game that he played using the fourth game from the random scenario generator in the IABSM v3 rulebook: “A Hasty Defence”. Click on the pic below to see all:

IABSM AAR: Peleliu Warm-Up

Tim Whitworth and his colleagues from the Like A Stonewall Wargames Group have been preparing the game they are showcasing at The Other Partisan wargames show in a couple of week’s time.

It’s a scenario for I Ain’t Been Shot, Mum based on the US Marine assault on Peleliu Airfield in 1944. Click on the pic below to see all:

IABSM AAR: Operation Compass #11: Bardia 1

Another great battle report resurrected from the archives of the A Wargamer in Cyprus blog.

This time, the scenario is #11 from the Operation Compass scenario pack: the first of the three games focusing on the Australian attack on the Italian-held fortress of Bardia.

Click on the picture below to see all:

IABSM AAR: Benghazi Handicap #01

I do so like it when I stumble across a source of material for I Ain’t Been Shot, Mum or one of the other Lardy company-sized games: it does take the pressure off a little…as anyone who runs a blog knows, keeping it fresh and updated is a serious, long-term commitment!

Anyhow, latest discovery is the excellent A Wargamer in Cyprus blog, which contains a plethora of quality wargaming material. I haven’t been able to get hold of the blog’s owner to ask permission (I’m no Tango!), so I hope he doesn’t mind me reproducing some of its content here as part of efforts to support TFL and IABSM etc.

Here’s an AAR taken from the site featuring the German attack at Agheila that formed the first proper German vs Commonwealth encounter in the Western Desert. Just as an aside, I actually have a half-written scenario pack for Sonnenblaum which features this action…and am now feeling all inspired to dig it out and finish it.

Click on the pic below to see all:

IABSM AAR: Anzio #20: Fischfang Day 3

Nice little battle report from Dan Albrecht and his friends at the Vermont Historical Gamers group in South Burlington Vermont.

Scenario is #20 from the Anzio: Wildcat to Whale scenario pack: part of the German counter-attack that was Operation Fischfang, Day Three.

Click on the pic below to see all:

IABSM AAR: Up From Asnelles

It’s been a few months since we’ve had one of these, but here’s another great WW2 After Action Report from Mark Luther.

Here’s his introduction:

I just got back from France and Normandy so I was in the mood for a D-Day game. I also wanted something basic and that would allow for both sides to do some manoeuvring, so a straight out assault on dug in stationery troops was out.

I came up with the move in from Asnelles by the B Company 2 Devons and the counterattack by the 916 Grenadier Regiment later in the day on June 6. The two German grenadier companies had two three-section Zugs. I rated them as poor troops. This company had two attached MMG teams. The German orders were to get off the north edge of the table. A pair of StuG IIIs would show later.

For the Brits, B Company of the 2 Devons had all three platoons, but I also rated them as poor troops for this game. Between being seasick and inexperienced they were not fully up to their game. A troop from the Sherwood Rangers were assigned as support but were running late. Their orders were to advance south and get off the table.They began on the north board edge.

Click on the picture below to see all…

IABSM AAR: Villa Santa Anna

Another great AAR from Mike Whitaker, using a set of terrain boards with which, after Market Larden, I am very familiar!

Set in Italy '44 again. The British (Carl, Rod) are tasked with taking the farm of Santa Anna, a German (Colin) strongpoint. They have a troop of Churchill NA75s, a carrier section and two infantry platoon, as well as a Vickers. Ranged against them are two understrength German platoons, a couple of MG42s, a StuG, and their CO's new pride and joy, an SdKfz 251/10.

Click on the picture of the Villa, below, to see what happened:

You can see more great content on Mike’s blog: Trouble at T’Mill

IABSM AAR: The September War #60: Szack

Great battle report from Tim Whitworth and the Like A Stone Wall wargames group, this time featuring a recent game taken from the September War II scenario pack.

Here’s the background:

Soviet troops consisting of the 112th Infantry Regiment, some 13.000 soldiers supported by fifteen T-26 tanks and fifteen guns, arrived at the village of Szack on September 28th.

The Polish force near the village numbered 4.000 men of the Border Protection Corp, including General Wilhelm Orlik- Rückermann, and sixteen anti-tank guns.

Having taken the village, the Soviets then charged the Polish positions with infantry supported by the T-26 tanks. The Poles waited until the Soviets were right on top of them before opening fire with their antitank guns, destroying eight tanks.

The Polish troops now launched an all-out counterattack: covered by their artillery, the soldiers of the Border Protection Corps charged at their enemies with bayonets fixed. By the afternoon the village was back in Polish hands.

The game played last Friday takes up the story from that point on. Charged with the task of retaking the village, the Soviets again attacked in force. Click on the picture below to see all…

[I still can’t believe that, using Anton’s materials as a starting point, I wrote 60 scenarios for Poland 1939!]

AAR OML7 Game 2: IABSM: Recce vs Recce

My second game at this year’s Operation Market Larden (the Evesham Lardy day) was a rather exciting game of I Ain’t Been Shot, Mum. The scenario, written and umpired by Mike Whitaker, involved a clash between British and German reconnaissance forces somewhere in Italy in around 1943.

Click on the picture below to see all:

IABSM AAR: Sealion #06: The Road Inland

Tim Whitworth and friends recently played scenario #06 from the Operation Sealion scenario pack: The Raod Inland.

It is day S2 of the German invasion and the reconnaissance battalion of the Wehrmacht 26 Infantry Division is heading towards the sleepy village of Herstmonceaux. The reconnaissance unit is light in vehicles and most of the troops are mounted on bicycles ‘liberated’ from a sports shop in Pevensey.

So far British resistance has been patchy comprising of pockets of home guard and the occasional unit of regulars but the British are now frantically attempting to form a solid defensive line to the north of the landing beaches.

What will this day hold in store for Hauptmann Ralph Sturmer and his company? Click on the picture below to see all…

Operation Market Larden 7

Another fantastic Lardy Games Day: this time up in Evesham at Market Larden 7.

There were about forty Lardies present, playing a selection of beautifully terrained and figured games that are easily the equal of any demonstration game seen anywhere else in the world.

I had a very good OML7: got to the hotel in time to have a full breakfast, an excellent game of Chain of Command set in Malaya, then lunch, then an equally excellent game of I Ain’t Been Shot, Mum set in Italy, then a few drinks before the usual curry, and then more drinks. Polish that off with another full breakfast this morning, a good trip home, and the perfect day’s gaming has occurred!

I’ll do separate reports on the two games I played in myself, but here are photos of most of the games on show (I think I missed the Bag the Hun game off my picture taking for some reason):

Colossal thanks to Ade Deacon for organising everything as efficiently as ever.

IABSM AAR: Pegasus Bridge Playtest

This year is the 75th anniversary of the successful assault on Pegasus Bridge by glider infantry of the 2nd Battalion, the Oxfordshire and Buckinghamshire Light Infantry, British 6th Airborne Division, commanded by Major John Howard. The successful taking of the bridges played an important role in limiting the effectiveness of a German counter-attack in the days and weeks following the Normandy invasion.

The Soldiers of Oxfordshire Museum (SOFO) is putting on an exhibition to celebrate the anniversary, and it looks as if a few of us might be able to run a demo game of IABSM one weekend at the museum to help bring the event to life for the general public.

All the running for this is being done by friend Dave, so all I had to do recently was to take part in a playtest of the game to be run. Click on the picture below to see all…