IABSM AAR: Closing the Gap
/Quick post taken from the IABSM Facebook Group: Michael Curtis played a 1944 Falaise Gap scenario on one of Phil and Jenny Turner’s amazing tables.
Click on the picture below to see all:
Quick post taken from the IABSM Facebook Group: Michael Curtis played a 1944 Falaise Gap scenario on one of Phil and Jenny Turner’s amazing tables.
Click on the picture below to see all:
Here’s a quick AAR from Alex Sotheran featuring one of the v3 rulebook scenarios: click on the picture to see all:
Alex ran another game recently: introducing four new players to I Ain’t Been Shot Mum. In this game, the British were held up on the left flank, but smashed through on the right to cut off the Germans retreat and capture the crossroads:
Will Depusoy and friends are continuing their Kursk campaign with the second battle in the series: this time with Das Reich jumping off their panzerkiel past the village of Berezov into the first Soviet defensive belt.
Click on the picture below to see all:
Here’s a quick AAR from Alex Sotheran taken from the IABSM Facebook Group.
As Alex says: “IABSM at the club tonight. Despite one British platoon commander not attending the 'O' Group they managed to push on to the German held crossroads and using a combination of smoke and manoeuvre threw them out at the point of a bayonet!”
Will Depusoy and friends have been converting the Kursk “Storming the Citadel” campaign to I Ain’t Been Shot Mum, but using Chain of Command activation and buying support “platoons” instead of single models.
Here’s a quick report from one game taken from the IABSM Facebook Group. Click on the picture below to see all.
Great After Action report from Dan Albrecht and friends, originally posted on the IABSM Facebook Group.
The battle recreated an engagement between 12th SS Panzer Division and the British 11th Armoured Division on June 27th near Caen. Order of Battle is from the excellent book Monty's Epsom by Skirmish Campaigns.
Click on the picture below to see all the action:
Quick After Action Report from the I Ain’t Been Shot Mum Facebook group: Des Darkin running a game using the dice-activated version of the rules.
US forces advancing towards Leipzig run into more than expected outside the village of Gross Glechin. Click on the picture below to see all:
Here’s a cracking After Action Report from Steve Blease from his Bleaseworld blog.
The Welsh Guards are trying to break through to Brussels, again. Click on the picture, below, to see all…
One of the games I played in at this year’s Operation Market Larden was a superbly presented I Ain’t Been Shot Mum scenario put on by Phil and Jenny.
Iaon and I would lead tanks from the Welsh Guards supported by motorised infantry from the Grenadier Guards in a race across Belgium to be the first units into Brussels. Historically, the only opposition encountered was in the town of Halle, and that’s what the day’s affairs would recreate. Our mission was to get a “significant force” off either of the bridges at the other end of the table.
Unfortunately, things did not go entirely to plan mainly, I hasten to add, due to a spectacular cock-up in tactics on my part!
Click on the picture below to see how easy it is to snatch defeat from the jaws of victory!
At Operation Market Larden 9 last Saturday, my morning game was a superb Race for Brussels game put on by Phil and Jenny.
The Dynamic Duo had playtested the game a few days before, and Steve Blease has written a lovely After Action Report that you can read by clicking on the picture below:
But how did you do at the game, I hear you ask?
Rest assured, I’ll be writing a full report concerning my execrable performance when I have time to do so but, put it this way, it was definitely an “interview without coffee” for my company commander when he limped back to base!
Great After Action Report from Elroy Davis showcasing a game set in Sicily, 1943.
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Off to Dave’s for a game of I Ain’t Been Shot, Mum versus a couple of novice players, Peter and Si. It’s May 1940 and I would play the French defending against a strong German advance.
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Another beautiful game of I Ain’t Been Shot Mum from Phil Turner, with help from Dee VonDoom, Steve Blease and Jenny Turner.
Highly recommended.
March this year saw the annual Herts of Lard Games Day in Rickmansworth.
Fellow Lardy Des Darkin brought along an Italian game played on some spectacular scenery. Click on the picture below to see all:
Following swiftly on from his last game, Phil Turner fought a beautiful looking game of I Ain’t Been Shot Mum that featured action from the Welsh Guards’ campaign in Normandy in 1944.
Click on the picture below to see all: highly recommended!
I hope that everyone can be lucky enough to play in one of Phil Turner’s excellently presented and run games of I Ain’t Been Shot Mum. I did so at one of the Operation Market Larden events, and enjoyed myself immensely.
Here’s another game from Phil that uses one of the scenarios from the rulebook. Click on the picture below to see all…
Here are some pictures of game Alex Sotheran has been playing using the first scenario from the I Ain’t Been Shot Mum rulebook: North of Caen. These were posted in the IABSM Facebook group.
Great little AAR from Matt Clark featuring a solo historical game of IABSM that he recently played: C Company, 5th Wiltshires tackle Les Duane's farm in the opening stages of Operation Jupiter.
Click on the picture below to see all:
Tim Whitworth of Eagles and Lions Wargaming tested out a scenario for I Ain’t Been Shot Mum based on the battle for Gheel in Belgium in 1944.
Click on the picture below to see all…
Just before Christmas I had a chance to play a great game of I Ain’t Been Shot Mum using the first scenario from the Blenneville or Bust! scenario pack: West of Pierrecourt.
The Allies are moving up the valley hoping to hook round Pierrecourt to the west. In order to do this, they need to be able to cross the Moire River. There’s a major bridge at Belle Maison, but Belle Maison is apparently full of Germans, so it would be good to find somewhere else to cross. Aerial assets have spotted a small bridge west of Pierrecourt, and the reconnaissance elements of the US 107th Infantry Division (nicknamed the Coyotes) have been sent forward to check it out.
The Germans, meanwhile, are keenly aware that the troops in Pierrecourt are relying on the Moire to protect their wider left flank. As the Allied advance begins, their commanders send out 30th Panzer Division’s reconnaissance units to cover as many river crossings as they can. This scenario covers the first clash between the opposing scouts.
Click on the picture below to see what happened:
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