This is a IABSM game based on the Surprise Encounter scenario from Chris Stoeson's Campaign for Greece 1941 booklet. It takes place in North Greece on April 10, 1941.
A party of Royal Engineers is tasked with blowing bridges along the expected German invasion route and are then attacked by German recce units. Unknown to the players, it is a two-part game. If the British escape from the Germans, the table is reversed, a village added to the new Southern edge and the engineers get to attempt to destroy another bridge. Martin played the Brits and NZ armored car troop, and I was the German player.
Mark Luther
Bridge workers
The Royal Engineers prepping the first bridge for demolition. The British player had a four-section platoon of engineers (not combat engineers) and a troop of three NZ Marmon-Herrington armoured cars.
The Germans enter
The German motorcycle troops come in from the north edge road, surprising both themselves and the NZ armoured cars. The bike riders take some heavy hits from the armoured cars and lose several m/c and riders in the lead section.
This picture also gives a good idea of the terrain: pretty open with some small rocky hills and groups of trees with the bridge in the center.
German forces
This was the most motorcycles I've ever had in a game, and would be a full company at one point. At the start the Germans came in on the road in column, one platoon at a time, with a Company HQ following the first two platoons.
Dismounting the troops
After losing several of the lead troopers, the rest of the platoon dismounts using the cover of the trees and hill to set up their base of fire. They really have no weapons to use against armour, but their multiple LMGs and light mortar will cause some problems for the engineers.
Setting up the base of fire
The light mortar and LMGs move to a hill to get a better picture of what is up ahead. The fire from the NZ armoured cars is still taking a toll on the German recce unit. Three of the engineers sections are diverted to provide fire against the Germans also. This leaves the CO, Captain Page, and one section to complete the work on the demolitions.
2nd platoon tries to turn the flank
The second platoon is sent around the right to get closer to the bridge. The rough ground slows movement to a crawl though and the armoured cars turn their fire on this threat.
More broken bikes
The machine gun fire forom the NZ armoured cars put a hurtin' on the 2nd platoon. The lead section gets chewed up badly and the following elements dismount out of line of sight to move up on foot.
The Company HQ unit arrives
It looks like the motorcycle troops are pinned down by the LMGs of the armoured cars and fire from the engineers' Bren guns. Without anything to make the NZ armoured cars fall back, the Germans are waiting for some reinforcements.
Corporal King blocks the advance
Historically Corporal King received the first medal in the Greece campaign for his defence in this action. He escaped from this action but died from injuries from German bombing later.
Pulling back off the bridge
For game purposes, the engineers had to have one section working on setting up the demolition charges for four full turns. The Germans were unable to score any hits on this team at long range, so they have a good chance of pulling this off and escaping. They have taken some hits on the supporting sections that were firing at the Germans though.
German 2nd platoon
At long range they just aren't getting enough hits on the engineers. And fire from the Commonwealth troops have caused casualties in all three sections.
Armoured cars arrive for the Germans
Two Sdkfz 221 come on the table and one promptly gets tangled up in the wreckage of an abandoned motorcycle.
Scramble for the trucks
The engineers finish setting the bridge and run back for their trucks to get outta here. They actually take more casualties this turn than previously as they expose themselves. Corporal King's armoured car is heading back also.
Run away
The Royal Engineers are heading away from the doomed bridge as fast as they can go, while the NZ armoured cars cover their escape.
Motorcycle troops start to mount up
The recce uits start to get their mounts back up and try to make a dash for the bridge now that they are no longer under fire.
Waiting for the big blow
The RE big man, Captain Page, gets ready to detonate the bridge as the rest of the Commonwealth vehicles scramble away. Unfortunately, the tail end truck was slow off the mark and Corporal King's a/c had trouble getting across the bridge. The newly-arrived German reinforcements are hoping to get to the bridge also. The Germans also have another platoon of truck-mounted infantry further down the road.
There she blows
The RE big man manages to get the plunger down and the bridge is blown sky high.
Looks like the feet are going to get wet
This river crossing is going to be slower than anticipated. The mass of German recce troops are now going to hope that this creek can be forded.
Lots of collateral damage
The slow moving RE truck and Corporal King's armoured car are destroyed. King survives the explosion, but the RE lose five of their members in the blast. The newly-arrived German infantry lost four men and a truck in the blast.
Heading South
After picking up survivors the Brits and Kiwis will head to their next bridge having bought some time with this successful demolition.
Overall Commonwealth casualties were one armoured car, one truck, and 13 engineers. The Germans lost 18 troops, six motorcycles, and one truck in the action. They also lost one of the Sdkfz 221s when it ran into a ditched bike.
Now the table gets turned around and slightly altered for the second half of the game.
Start of the second game and another bridge to blow
The second part of the game is suppose to come as a bit of a surprise for the players. The RE group heads south and attempts to knock down more bridges, and the German units follow after getting across the first river.
The table is reversed north to south. Some terrain features slightly altered and a village, Sitaria, is placed at the south edge of the table where the road exits. The surviving Germans start entering the table on turn 2.
German motorcycles enter and get blasted again.
The lead German motorcycle platoon comes into view of the waiting NZ armoured cars and gets nailed by their LMGs. The RE units are around the bridge getting it ready to blow. The two blinds on the flanks are dummy British blinds.
Dismounting and scrambling for cover
It's no fun to get hosed by the Kiwis. The follow-on units halt behind the olive grove and start to spread out to lay down some fire on the RE at the bridge.
Royal Engineers at work on their next victim
Two sections set up to give supporting fire down the road and the remaining section under Capt. Page set about putting their charges in place. It takes four uninterupted turns to prep the bridge. The NZ armoured cars block the road to the North.
Setting up in the olive trees
The Germans use the cover of the grove to set up their light mortar and LMGs to lay fire down on the engineers.
Marmon Herringtons of NZ divisional cavalry
The remaining two armoured cars are armed with a Bren and an ATR. They are facing away from the Germans with their turrets reversed to make a fast escape.
Charge of the extremely light brigade
The Sdkfz 221 runs down towards the bridge to disrupt the Kiwi armoured cars and rigging the demo charges. The second motorcycle platoon prepares to charge down the road also. This time the Germans plan to overrun the Brits before they can set the charge.
Here they come
Hoping to present too many targets for the NZ armoured cars and supporting infantry fire to stop, the Germans speed towards the bridge. In the meantime the other recce units fire at the troops around the bridge.
Betting on speed
And the turn of the cards. The Kiwis manage to jam the small LMG turret on the 221, but the motorcycle troops are still moving straight to the bridge.
Didn't quite make it
Fire for the deployed sections around the bridge managed to stop the charging motorcycle troops. But the armoured car continues onto the bridge with the hope of getting across to the other side. At the very least, this will disrupt Captain Page and the section working on the bridge.
More Germans deploy
The Company HQ sets up on some high ground to the west.
Desperate action on the bridge
The section on the bridge stops wiring it for demolition, and close assaults the banged up Sdkfz 221. They succeed in setting it on fire.
In the meantime the poor motorcycle troops dismount and try to hide from the fire from the other engineers. Covering fire from the deployed German units is taking a toll on the other RE sections though. It will be tough to finish wiring the bridge under the fire from remaining German troops further away.
Even more Germans
The truck-borne German units now come on the table using the cover of their blinds. I subtracted one dice for movement to manoeuvre around the abandoned motorcycles from the lead section.
Advance on the bridge
The Kiwi armoured cars have pulled back, slowly working their way around the burning 221 and avoiding the working RE unit.
At this point the Germans are beginning to put a lot more fire on the RE then what they are receiving. One of the truck-mounted platoons moves up on the left. This is getting very stressful for the Commonwealth player as they have to keep the heads of the m/c troops that are close to the bridge down and not firing on the section working on the demo charges. Everything depends on the turn of the cards now.
Finished with the demo prep
Now the RE scramble for their trucks all the while taking fire from the multitude of German units on the other side of the bridge. The motorcycle troops by the bridge have lost their bottle and inititive dice.
Deployed German HQ and additional platoon
I ran out of light trucks and motorcycles putting together this scenario. All in all it required eight light trucks, six trucks, twenty-seven motorcycles, and thirty-nine motorcycles with sidecars for the five German platoons.
The last platoon (in Sitaria) was deployed so no immediate need for transport. And I would make use of the already destroyed bikes if needed.
Capt Page's race to escape
The last section of engineers under Capt Page was slower getting to their truck, and in the process took one hit after another. The smoke from the burning 221 gave them some cover, but it really was a question of whether they would be able to escape and set off the charges (the shooting was so heavy it looks like it moved the bridge a bit to the side).
Can they get there in time?
One of the infantry platoons is almost to the bridge. If they make it to the bridge and spend a turn in place they would be able to disable the charges.
Another bridge down
Capt. Page was just able to get away under fire and set off the charges. There was a one-in-six chance of them failing to ignite. The section he was with lost 4 of 8 men in the scramble to get to the truck and set off. It was truly a near-run situation.
Foiled again
Looks like more wet feet in the future for the German recce units.
Just when they thought it was safe
Unknown to both sides there was a another German motorcycle platoon in the village of Sitaria. These troops had already bypassed the bridges and were facing South watching for signs of the enemy. These troops could not be activiated until engaged by the Brit player, or startled by the large explosion in their rear. I'm using some of the really nice building from Total Battle Miniatures.
Running the Gauntlet
The Engineers speed through the village and take the dismounted m/c platoon by surprise. Only the HQ unit in the villa on the rise gets off any shots as they speed southward.
Nice place for a nap
The 3rd platoon HQ section was up in the villa on the rise slightly easat of Sitaria. They were startled by the explosion of the bridge blowing and managed to get a shot off at the engineer trucks.
Kiwis to follow
The NZ armored cars easily zip through the town right after the Engineers' trucks. This was a really fun game that had us on pins and needles especially in the second half. A few more shots from the Germans or a couple of hits from the light mortar would've easily kept the charges from being laid or if Capt Page was hit, there would have been major problems.
Final casualties for the Commonwealth side was one armoured car, one truck and 14 out of 32 engineers. The Germans lost two Sdkfz 221s, one truck, twelve m/c, and 40 troops out of 152 men.
As with so many IABSM games so much depends on the turn of the card. This really seem to recreate the small unit affairs in a much more realistic way than Igo-Ugo rules.