Hura: Second Platoon Complete
Despite my current lack of painting mojo, I have managed to finish the second platoon of Hura: the 15mm four-armed sci-fi infantry originally kickstarter-ed and now available from Clear Horizon Miniatures.
Technically I have one more platoon and the company commanders to go, but I'm unsure about actually painting the third platoon.
That would give me a good, solid, nine-squad company, but I've found that in Q13 I rarely use more than two platoons, so re-tasking these for duty as gun crews and other miscellaneous bods might be more useful than a third infantry platoon.
On top of that, the Hura support weapons now really look to me as if they should form the third squad of an infantry platoon i.e. a platoon would be infantry squad, infantry squad, support squad.
If I do that, I have my three squads per platoon, and all the company command I need, and can concentrate on getting some vehicles and artillery/AA pieces...which I can then crew with my now-spare figures.
Decisions, decisions!
One thing I do need to do is to find the Hura some vehicles, as Clear Horizon don't produce any. My usual solutions would be to pop to GroundZeroGames, who have a cornucopia of such things, but this time I think I'm going to go with Brigade Models' new Yenpalo Heavy Grav Tanks:
What I might also do is get some of the Yenpalo lizard riders and see if I can do a bit of a conversion job: adding half a Hura to each one.
A couple of squads of mounted scouts would add a certain something to the army: it will just be a question of whether I can get the conversion to work without too much superglue, pinning and green stuff!